It's been a while since I wanted to post this. This is timelapse I shot on 2016 from my apartment in Vancouver B.C in Yaletown. As you can see the views were pretty stunning even on rainy days, which tend to happen a lot to be honest :)
I used a my Canon 6D and a 14mm 2.8 Rokinon to capture the scene. Hope you like it :)
viernes, 23 de noviembre de 2018
viernes, 15 de diciembre de 2017
Interview at Catalunya Radio "Generacio Digital"
They invited me to talk about my experience working as a senior animator on Final Fantasy Kingsglaive. I also shared some of my experiences working at different animation studios.
lunes, 13 de noviembre de 2017
Animation talk @ UPC Barcelona
15/11: Conferencia #CreativeCITM 👉“Animation for feature Films & Videogames” amb @neodanti, exalumne i animador 3D! https://t.co/5xQnB9MmJF pic.twitter.com/Fu5ThgZtCX— CITM UPC (@CITM_UPC) 30 de octubre de 2017
lunes, 18 de septiembre de 2017
Animation on Final Fantasy Talk @ FX animation School
@neodanti nos habla sobre su trabajo de animación en @kingsglaive en el #FX10Anniversary de @fxanimation, #ToBeContinued pic.twitter.com/Oanvy5TWSS
— FX ANIMATION (@fxanimation) September 16, 2017
jueves, 20 de abril de 2017
miércoles, 22 de febrero de 2017
Aloy aiming system
Today I was doing my morning duties reading through my favorite videogames magazines/blog when I found this:
Yes, guess who animated and designed the aiming system of Aloy riding
the different mounts?
Yes, guess who animated and designed the aiming system of Aloy riding
the different mounts?
viernes, 11 de noviembre de 2016
lunes, 24 de octubre de 2016
Kingsglaive talk at Phenomena cinemas
Last week I had the chance to present Final Fantasy Kingsglaive at Phenomena Cinemas in Barcelona, in what has been the unofficial spanish premiere. I talked about my background as an animator, my former studio Image Engine and some details about the animation process to make this film a reality.
martes, 20 de septiembre de 2016
Entrevista a "Generacio Digital" de Catalunya Radio
Els amics de Generacio Digital van proposar entrevistarme en el seu utim programa en motiu de l'estrena de Final Fantasy XV: Kingsglaive a Europa. Si em voleu escoltar avanceu fins al minut 42.
miércoles, 3 de agosto de 2016
GO! GO! POWER RANGERS!
After all this months of silence I finally can announce my next project: POWER RANGERS! Yes! its supposed to premiere next year but for the time being we can take a look at the first official teaser poster. Morphin' time!
lunes, 27 de junio de 2016
Final Fantasy XV interview
Seems that working in the Final Fantasy franchise has give me some notoriety at least in the spanish media. Here you have an interview from the good folks at Akihabara blues, one of the best spanish videogame magazines.
jueves, 14 de abril de 2016
Final Fantasy XV "Kingsglaive"
After 4 months living and working in Vancouver BC I can finally show what we have been up to at Image Engine, I'm talking about "Kingsglaive" the new Final Fantasy feature film.
Sadly only two shots from from my studio have make it into this trailer, but when the movie premieres later this year you will be blown away with the work we have been doing here.
Enjoy!
Sadly only two shots from from my studio have make it into this trailer, but when the movie premieres later this year you will be blown away with the work we have been doing here.
Enjoy!
miércoles, 16 de diciembre de 2015
Amsterdam Nightlapse
This is one of my first successful attempts to create a convincing night time lapse. It's been shot in my apartment in Amsterdam by the Singel waterway. the total time was two hours and the interval time was 5s. with 3,2s. expositions. Pretty happy with the results except the slightly noisy dark sky. I need a new camera..
Nightlapse - Singel 379 from Lluís Danti on Vimeo.
Nightlapse - Singel 379 from Lluís Danti on Vimeo.
viernes, 26 de junio de 2015
Horizon: Zero Dawn
Since my arrival to Guerrilla Games I've been pouring my soul into this incredible game. Horizon was announced few days ago in Los Angeles, and so far we have received amazing reviews. As a senior animator I'm in charge of the gameplay animation of Aloy, the main character. Although we work with mocap, I usually take care of animations that need to be keyframed since it is impossible to capture them or to quick prototype new ideas. After almost 5 years of strict secrecy, let me introduce you the new open world Ip from Guerrilla: Horizon.
Dreams
Dreams is the name of the new title from Media Molecule which I had the chance to work
with all along 2014. During that year, as a lead animator I was entitled with the mission to design an animation system that should be accessible and fun but deep to master and fullfilling even for the most exigent artists. After more than 4 years in production this is the beautiful piece of video that they put together for the E3 announce. Enjoy!
with all along 2014. During that year, as a lead animator I was entitled with the mission to design an animation system that should be accessible and fun but deep to master and fullfilling even for the most exigent artists. After more than 4 years in production this is the beautiful piece of video that they put together for the E3 announce. Enjoy!
martes, 31 de marzo de 2015
Amsterdam exposures
Amsterdam is such a beautiful city, specially at night, with all the streets and canals delicatly lighted up. Its amazing how quite looks sometimes, after a while you realise that is actually the lack of combustion engines that keeps this peace. Promise to update with some daylight pics too :)
jueves, 18 de diciembre de 2014
New studio, new city
Slightly incredible news! Since December this year I have started working for Guerrilla Games in Amsterdam, responsible of the acclaimed Killzone saga. I will keep working for SCEE as Guerrilla is also part of Sony World Wide Studios.
Been hired as a senior animator to work on an unannounced and exciting new IP that hopefully will be revealed soon, stay alert!
Been hired as a senior animator to work on an unannounced and exciting new IP that hopefully will be revealed soon, stay alert!
martes, 16 de diciembre de 2014
Tearaway Unfolded Announcement Trailer
Check out the latest trailer of one of the games I've been involved lately: Tearaway Unfolded for PS4 (starring myself :)
jueves, 2 de octubre de 2014
PlayStation DevSummit Los Cabos 2014
Here you can find a talk I gave last August in Baja California (Mexico) about the animation of the last game I worked on: Tearaway.
Was so cool to spend a week in that amazing Westin resort with all those talented developers from the best Sony owned studios: Insomniac, Naughty Dog, Santa Monica.. and of course, Media Molecule!
Enjoy the talk, and excuse my dodgy Catalan accent :)
Was so cool to spend a week in that amazing Westin resort with all those talented developers from the best Sony owned studios: Insomniac, Naughty Dog, Santa Monica.. and of course, Media Molecule!
Enjoy the talk, and excuse my dodgy Catalan accent :)
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