jueves, 14 de abril de 2016

Final Fantasy XV "Kingsglaive"

After 4 months living and working in Vancouver BC I can finally show what we have been up to at Image Engine, I'm talking about "Kingsglaive" the new Final Fantasy feature film.

Sadly only two shots from from my studio have make it into this trailer, but when the movie premieres later this year you will be blown away with the work we have been doing here.


miércoles, 16 de diciembre de 2015

Amsterdam Nightlapse

This is one of my first successful attempts to create a convincing night time lapse. It's been shot in my apartment in Amsterdam by the Singel waterway. the total time was two hours and the interval time was 5s. with 3,2s. expositions. Pretty happy with the results except the slightly noisy dark sky. I need a new camera..

Nightlapse - Singel 379 from Lluís Danti on Vimeo.

viernes, 26 de junio de 2015

Horizon: Zero Dawn

Since my arrival to Guerrilla Games I've been pouring my soul into this incredible game. Horizon was announced few days ago in Los Angeles, and so far we have received amazing reviews. As a senior animator I'm in charge of the gameplay animation of Aloy, the main character. Although we work with mocap, I usually take care of animations that need to be keyframed since it is impossible to capture them or to quick prototype new ideas. After almost 5 years of strict secrecy, let me introduce you the new open world Ip from Guerrilla: Horizon.


Dreams is the name of the new title from Media Molecule which I had the chance to work
with all along 2014. During that year, as a lead animator I was entitled with the mission to design an animation system that should be accessible and fun but deep to master and fullfilling even for the most exigent artists. After more than 4 years in production this is the beautiful piece of video that they put together for the E3 announce. Enjoy!

martes, 31 de marzo de 2015

Amsterdam exposures

Amsterdam is such a beautiful city, specially at night, with all the streets and canals delicatly lighted up. Its amazing how quite looks sometimes, after a while you realise that is actually the lack of combustion engines that keeps this peace. Promise to update with some daylight pics too :)

jueves, 18 de diciembre de 2014

New studio, new city

Slightly incredible news! Since December this year I have started working for Guerrilla Games in Amsterdam, responsible of the acclaimed Killzone saga. I will keep working for SCEE as Guerrilla is also part of Sony World Wide Studios.
Been hired as a senior animator to work on an unannounced and exciting new IP that hopefully will be revealed soon, stay alert!

martes, 16 de diciembre de 2014

Tearaway Unfolded Announcement Trailer

Check out the latest trailer of one of the games I've been involved lately: Tearaway Unfolded for PS4 (starring myself :)