lunes, 24 de octubre de 2016

Kingsglaive talk at Phenomena cinemas

Last week I had the chance to present Final Fantasy Kingsglaive at Phenomena Cinemas in Barcelona, in what has been the unofficial spanish premiere. I talked about my background as an animator, my former studio Image Engine and some details about the animation process to make this film a reality.

martes, 20 de septiembre de 2016

Entrevista a "Generacio Digital" de Catalunya Radio

Els amics de Generacio Digital van proposar entrevistarme en el seu utim programa en motiu de l'estrena de Final Fantasy XV: Kingsglaive a Europa. Si em voleu escoltar avanceu fins al minut 42.

miércoles, 3 de agosto de 2016


After all this months of silence I finally can announce my next project: POWER RANGERS! Yes! its supposed to premiere next year but for the time being we can take a look at the first official teaser poster. Morphin' time!

lunes, 27 de junio de 2016

Final Fantasy XV interview

Seems that working in the Final Fantasy franchise has give me some notoriety at least in the spanish media. Here you have an interview from the good folks at Akihabara blues, one of the best spanish videogame magazines.

jueves, 14 de abril de 2016

Final Fantasy XV "Kingsglaive"

After 4 months living and working in Vancouver BC I can finally show what we have been up to at Image Engine, I'm talking about "Kingsglaive" the new Final Fantasy feature film.

Sadly only two shots from from my studio have make it into this trailer, but when the movie premieres later this year you will be blown away with the work we have been doing here.


miércoles, 16 de diciembre de 2015

Amsterdam Nightlapse

This is one of my first successful attempts to create a convincing night time lapse. It's been shot in my apartment in Amsterdam by the Singel waterway. the total time was two hours and the interval time was 5s. with 3,2s. expositions. Pretty happy with the results except the slightly noisy dark sky. I need a new camera..

Nightlapse - Singel 379 from Lluís Danti on Vimeo.

viernes, 26 de junio de 2015

Horizon: Zero Dawn

Since my arrival to Guerrilla Games I've been pouring my soul into this incredible game. Horizon was announced few days ago in Los Angeles, and so far we have received amazing reviews. As a senior animator I'm in charge of the gameplay animation of Aloy, the main character. Although we work with mocap, I usually take care of animations that need to be keyframed since it is impossible to capture them or to quick prototype new ideas. After almost 5 years of strict secrecy, let me introduce you the new open world Ip from Guerrilla: Horizon.